Human-computer interfaces have spread into all aspects of our lives increasing the range and scale of potential issues with social acceptance. In consequence, attending to social acceptability issues with emerging technologies and novel interaction paradigms has become increasingly relevant and interesting tothe HCI community.
With this workshop, we aim for a better understanding of social acceptability of HCI, and to distill what is already known in terms of best-practices and heuristics. We will start a collection of design patterns for socially acceptable interfaces and interactions (Case Book), and will put theory in context through hands-on experiences (Field Trip).
Workshop Date and LocationWorkshop Program
Welcome, Introductions & Ice breaking activity
Position Papers | Session 1
5 min presentation + 5 min Q&A
- Joel Kiskola, Thomas Olsson, Heli Väätäjä, Veikko Surakka, and Mirja Ilves: On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News
- Sara Nielsen, Lucca Julie Nellemann, Lars Bo Larsen, and Kashmiri Stec:A Social Acceptability Study of Gesture Interaction using Role-Play
- Yumiko Sakamoto, Pourang Irani, and Khalad Hasan:Is Going Unnoticed More Socially Acceptable?: An Exploration of the Relationship Between Social Acceptability and Noticeability of Fitness Trackers
Position Papers | Session 2
5 min presentation + 5 min Q&A
- Hannah Meyer, Marion Koelle, and Susanne Boll: A Scenario Generator for Evaluating the Social Acceptability of Emerging Technologies
- Eerik Mantere: What Smartphones, Ethnomethodology, and Bystander Inaccessibility Can Teach Us About Better Design?
- Robb Mitchell:Social Acceptability, Obstructions, Collaboration and Embarrassment
Discussion and Group Work
After-Lunch Demo Session
Discussion and Group Work Continued
Wrap-up, Preparation of a Poster & Closing
The #SociallyAcceptableHCI - INTERACT’19 Workshop on the Social Acceptability of Emerging Technologies and Novel Interaction Paradigms explores how social acceptance and social acceptability are understood, encountered, evaluated, measured, and addressed in the HCI community and beyond. We invite academics and practitioners to come together for one day and discuss socially (un)acceptable HCI technologies and artifacts: How is social acceptability defined in HCI? What is the role of social acceptability in user experience? What are best practices in designing socially acceptable interfaces? How can we measure and evaluate the social acceptability of an interactive system?
Important datesSubmission deadline:
April 19thextended to April 26th
Notifications: May 31st
Camera-ready Versions: June 14th
Submission via Easy Chair
We invite submissions of 4-6 pages (excluding references) in Springer LNCS format to be presented as oral presentation (lightning talk) and included in the INTERACT Adjunct Proceedings. Possible contributions include, but are not limited to:
- Experiences, case studies, and lessons learned from designing socially (un)acceptable interactive systems.
- Method(ological) contributions e.g., conceptualizations, evaluation measures, design considerations.
- Design/system contributions presenting interactive systems that feature socially (more) acceptable qualities, provocative designs or breaching experiments.
- User Studies social aspects of technology acceptance, use of interfaces in social context, etc.
The workshop participants will be selected based on the submissions' relevance to the workshop topic and their potential to engender insightful discussion at the workshop.
Questions? Contact us at firstname.lastname@example.org
Marion is a research associate at the University of Oldenburg. She is currently pursuing her doctoral dissertation on designing body-worn cameras that intelligently adapt to social contexts. Her research on the social acceptability of emerging technologies and novel interaction paradigms was published at MobileHCI, CHI, and TEI.
Ceenu is a PhD student and research associate at LMU Munich. Her work focuses on interactions between HMD users and people not wearing HMD devices (bystanders). In the context of mixed presence collaboration, she is interested in the social acceptability of HMD devices for bystanders, usable security considerations between these two collaborators and in enabling a communication channel whilst maintaining presence in both realities.
Valentin is post-doctoral researcher at the University of Regensburg. His research is dedicated to improving extended reality systems that enabling immersive experiences. In his work, he also explores multimodal and social interaction with avatars in virtual reality, as well as social implications of using extended reality devices. He has experience as a committee member for international conferences and in organizing workshops.
Daniel is research scientist at North Inc. where he conducts research on applications for wearable computing. He is interested in the social acceptability of wearable interfaces, games for work and learning, and visual analytics. He was previously a Data Science postdoctoral scholar at UC Berkeley. He has organized several workshops on STEM games at the University of Washington.
Yumiko is a psychologist and a research associate at the University of Manitoba, Canada. With her psychology background, she focuses on various types of HCI research involving human perception and behaviors.
Khalad is an assistant professor at the University of British Columbia, Canada. His research focus is on developing and studying novel interactions with mobile and wearable devices. More specifically, he is interested in exploring users’ needs and making an impact in their lives when it concerns efficient and socially acceptable mobile interactivity. He was previously a post-doctoral fellow at the University of Waterloo, Canada. He also has experience serving in committees at international conferences.
Robb is associate professor at University of Southern Denmark, and academic mentor for UX at Beijing Normal University. He is a graduate of Environmental Art at Glasgow School of Art and has a PhD in facilitation. He has led hands-on workshops at TEI, DRS, Participatory Innovation, and Service Design conferences. In addition, he organized many creative interdisciplinary gatherings for New Media Scotland, The Electron Club, and The Chateau, Glasgow.
Thomas is associate professor at University of Tampere, focusing on the experiential and social implications of information technology and research through design. His research interests include designing socially aware and acceptable information technology, enhancing social interaction with the help of emerging ICT, Big Social Data analytics, and extended reality technologies. He has organized several interdisciplinary workshops in the field of HCI.